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eyes:logics:masking [2017/06/07 19:12] jschlie1 |
eyes:logics:masking [2017/06/12 19:13] jschlie1 |
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====== Masking ====== | ====== Masking ====== | ||
- | + | This logic provides several tools to create and manipulate masks for 3D volumes. For manual contouring use the interactive contouring logic. | |
- | + | ||
- | ===== Usage ===== | + | |
- | FIXME | + | |
===== Processes ===== | ===== Processes ===== | ||
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|< 100% 30% >| | |< 100% 30% >| | ||
^ Parameters ^ Description ^ | ^ Parameters ^ Description ^ | ||
- | | Threshold for binarization | Description of this parameter | | + | | Threshold for binarization | Initial threshold of volume where binarization is applied. | |
- | ===== Concept ===== | ||
- | In this paragraph, the "HOW a logic works under the hood" and WHY someone should use it can be elaborated with higher detail. Describes a scenario in an image processing workflow where this logic can be used to solve the resulting problem. Also, wikipages, publications or anything else describing the theory behind an algorithm should be linked here, if applicable. |