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eyes:logics:masking [2017/06/07 19:12]
jschlie1
eyes:logics:masking [2017/06/12 19:13] (current)
jschlie1
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 ====== Masking ====== ====== Masking ======
-THIS position should be used for a brief introduction (max 2 sentences!) of the logic, stating WHAT and WHY it is doing something. +This logic provides several tools to create ​and manipulate masks for 3D volumesFor manual contouring use the interactive contouring ​logic.
- +
-===== Usage ===== +
-Here, a general/​generic description of HOW the logic is USED should be given. Try to be as general as possible, but also mention prerequisites,​ restrictions,​ advantages, requirements which are specific of this logic. Basically everything the user needs to know to successfully use this logic. +
- +
-===== Example ==== +
-Here, a very specific example should be given/​described. In the future, this can be supported by screenshots etc.. For the moment, give an example easy enough for the user to understand, but specific enough to elaborate why a given parameter is a good set for this very situation.+
  
 ===== Processes ===== ===== Processes =====
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 |< 100% 30% >| |< 100% 30% >|
 ^ Parameters ​          ^ Description ​    ^ ^ Parameters ​          ^ Description ​    ^
-| Threshold for binarization ​       | Description ​of this parameter ​|+| Threshold for binarization ​       | Initial threshold ​of volume where binarization is applied. ​| 
  
-===== Concept ===== 
-In this paragraph, the "HOW a logic works under the hood" and WHY someone should use it can be elaborated with higher detail. Describes a scenario in an image processing workflow where this logic can be used to solve the resulting problem. Also, wikipages, publications or anything else describing the theory behind an algorithm should be linked here, if applicable.